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Introduction Friday, the Admin calls Falcon and Hacker for a coffee and smoke, it was about 2 AM. Hacker was dead tired after staying awake all night, Falcon also tired but only since he just woke up. The Admin took a long blow at his cigarette and glanced at the faces of the two drowsy gamers, two opposites in the field of gaming: the first a CS player and the second a strategy and ET gamer. Putting out a think cloud of smoke he said casually: "I got Prey four days before the official introduction". Both sleepy gamers came to life at one, wide eyed, with thousands of questions just bursting out of their mouths. "I have but a single copy", said the Admin, "and you are going to write the review together. You decide where, you have almost the same specifications in your computers so it doesn’t matter." Looks of bewilderment and confusion mixed with overjoyed smiles, and the gamers barely heard the Admin finish his sentence "You have five days to finish the game and hand in the review and the grades." During the coming days the two gamers sat for hours in an attempt to finish the game, and after 12 hours, they heard a knock on the door." Again the Admin said: "You guys need to take a break, I brought Neo to switch with you guys. Just sit and watch. "PREY was developed by 3D Realms, and frankly, we waited for it for almost 10 years. The game was built based on the DOOM 3 graphic engine, and entered the FPS genre, in which the players walks in a maze and shoots, trying to find a way to open the next door. Enough words were written, let's move on and read a 3 men review.
 Storyline Tommy is an Indian Cherokee warrior, who lost his ties to the Indian tradition and customs, and he wishes to leave the land on which he lives with Jean his beloved. Tommy must be a way with the heavens, because after only a couple of minutes from the beginning of the game, an alien spaceship abducts the entire saloon in which he sat, including Jean and his grandfather. Usually, humans are abducted for purposes of scientific experiments or in order to serve as a source of food. Yet in this game, aliens abduct people in order to turn them into tin cans (and for scientific experiments). For Tommy, this is more than just a good lesson for life – escaping the giant spaceship becomes a journey towards rediscovering his Indian ancestry and tradition, guided by his Grandfather's spirit. Through this guidance, Tommy is reintroduced to his Indian roots and the special powers they bestow on him. At first, he takes the journey just for his own sake, but later on Tommy understands he cannot make way on his own, and the fate of his brother Indians is in his hands. Slowly but surely, Tommy realizes that the way to save his Indian kinsmen is to relinquish his selfish whims, and to take the road of the Cherokee Warrior, the only road which will allow him to overcome the obstacles. 
On his journey, Tommy needs to deal with a whole new environment: A sophisticated alien spaceship filled with a variety of creatures and robots, including dogs, aliens, sharpshooters, flying creatures, robots, and all sorts of huge enemies. The keyword in this game is multidirectional shootouts. Right in the beginning, the weapons Tommy uses are unconventional: it starts with a sniper rifle with a sight which is placed on the retina, and continues with blowing alien scorpions (don’t shoot them, gather them and use them like grenades), and even weirder weapons follow. System Requirements We played the game on a computer with a Intel Pentium 1GB 2.8MHz processor, and a ATI 9800pro graphic card. When set on average graphic settings, the performance delivered and the game ran smoothly, no lags or strange artifacts. The original system requirements are a Pentium 4 2Ghz processor, 512 RAM, and a graphic card not smaller than 64Mb. Although the game ran pretty smoothly on our system, the minimal requirement for the graphic card seems a bit far fetched, but otherwise the requirements are justified. Graphics As mentioned before, the game is based on the DOOM 3 graphic engine, but since DOOM3 the engine underwent many changes and upgrades – so think of DOOM 3 and consider its graphics, but now imagine the quality is somewhat better but it runs much better on your computer, and you get PREY. The graphical options as well as all other options appear in an easy to use panel, one of the most convenient panels in existence. The panel allows you to control some 20 different graphical options such as: Texture, resolution (which reaches 1600X1200), objects graphical quality, screen brightness, gamma correction, filters and much more.Graphically, we can only praise this game: The environment is quite realistic – as much as a spaceship could get realistic. The game's environment is quite amazingly designed, and it gives a reality sensation. The designers have done a great job in designing the creatures – as fictional as they get – they seem perfectly real. In other words, the 3D design team knew what it was doing. 
Sound If you have a sound card on your computer, you can use the OpenAL engine, which produces quality sound, with an option of opening channels with full surround sound support. The sound is also very realistic, and there is a good combination of game sounds such as opening alien doors, or alien sharp shooting shots (though it’s a bit strange that a laser beam produces sound). Because surround sound is supported, one could use hearing during battle in order to spot the position of your enemy.
On the musical aspect, this game is somewhat less successful. Most of the time, the music just didn't cut it – we weren't stressed by it, nor felt that the music contributes to the game's atmosphere, excluding the Indian ceremonial trans played whenever Tommy's spirit leaves his body for a quick look around. The musical aspect was reviewed once again, this time in complete darkness and while using headphones. The result was clear: if you want to enjoy this game as much as we have, you should use quality headphones and play it late at night. Thus, we hereby strike that last comment about the music as say: Use headphones and enjoy a great intensifying sound. 
Game play and Game controls It doesn't matter whether you're a CS or a strategy games player, a couple of minuets of this game will make you scream with excitement, not just because its one of the most innovative games ever, with thousands of new ideas. So let's start with the fact that Tommy can embark on spiritual journeys out of his own body – this opens a whole new dimension of game play in which the spirit overcomes hindrances, open doors for Tommy, gather ammunition, obtain information, and operate remote mechanisms. You thought this is all it can do? You're wrong, Tommy and the spirit can play as two separate players, each at his own time, thus the game has mission which may seem like they fit for two players. 
The next new aspect which will surly amaze you is the screen multidirectional quality. Since you're in a spaceship, directions are defined by using sophisticated alien equipment, which activation causes a complete reversal of all the directions in the spaceship. Gravity is also affected by special walking fields on which you can walk on all direction, so don't be surprised if you get into a fire fight when you or the aliens are upside down. Another cool multi-dimensional device is the Portal. Portals can be one way (these are the coolest) or two ways. Not like in other game, in PREY portals serve are much more "real" – they function as windows which constantly show what's going on on the other side, and you can even shoot through them. These portals may turn to be somewhat frustrating when used in mazes. 
If all these new improvements don't thrill you, then listen to this: The term "Game Over" does not apply here: True, you may die, but instead of waiting for the computer to return you to the last saved point, in PREY you are transported to the soul dimension, where you will have to shoot out as many falcons as you can, in order to restore Tommy's health and soul strength. When time runs out, Tommy's spirit is sucked out back to the same point in which he died, and he even may be able to resume the fight. Tommy doesn't play this game alone. In the beginning he is escorted by his dead grandfather, who serves as a mentor in the plain of the ancient Indian souls, and the Falcon, Tommy's second mentor. The Falcon is also a guide, but also gives Tommy hints as to what devices to use, and alerts if enemies are close by – he may even keep them busy. Further in the plot, Tommy finds out that he is not alone, and Indians from many tribes who partake in the campaign against the aliens.
The Bots in this game didn't give us a hard time, especially not for Hacker who can run along, practically ignoring all enemies. But you have to consider that the game begins at a low level of difficulty and advanced parallel to the game. What does make this game tricky, are the puzzles you'll encounter every 2 feet. Luckily, Falcon (The gamer, not Tommy's companion) has the amazing ability to solve the most sophisticated riddles and puzzles with almost no difficulty, which aroused the suspicion he might have played the game before. Optimal composition of both of these skillful player has harnessed the most optimal advancement in the game, thus the average player might encounter some challenge in going through various stages of the game.Controlling the game is pretty standard, is similar to FPS games like Doom 3 and Half-Life. If you're still having difficulties in remembering what the controls are, you see hint windows to guide you through. We must say that even though this game might seem somewhat complicated due to the "walking on walls" ability, Prey is an easy game to control and to advance in, even when you have to fly a mini spaceship. Target Audience Prey will suit the average FPS fan, but it's a game which requires much thinking. So if you like the hack n' slash sort of game, you would be pleased with Prey, but take in to account that sometimes you will be stuck for a long time in searching a single device or path. The degree of violence in this game is harsh: you'd see people turning into cans, and they don't hesitate to show little girls' ghosts, who died still in their school buses. There isn't much humanity (in the humane sense of the word) in this game.,, All this leads us to recommend this game to 16+ gamers, preferably with a strong stomach. 
Summary PREY is undoubtedly one of the most innovative games seen lately. There was much thought, creativity, and human touch invested in this game. It always brings us joy to see that there are people who put their heart and soul to work, and who don't do it just because it’s another job. The game experience is simply awesome, the plot is fascinating, and the game in general is challenging. Even though the game's momentum is preserved, you should bare in mind that this game might require you to do a bit more that just shooting your way through. We got this game before the official announcement, so the network game was played only on a local network, but it was a real feast.So what did we have here? A game with a soul, an enhanced graphic engine, a great plot, lots of challenge and original thinking, reversed firefights, quality sound and one very stubborn Indian. All of these make PREY our preferred FPS game, with a small reservation by Falcon, who still awaits the announcements of ET Quake Wars by SplashDamage. Until then, we declare PREY to be NGO's FPS game of the year. 
Scores: Graphics: 10 Sound: 9 Plot: 9 Challenge: 9 Innovation: 10 Final Score: 9.5
Review performed by Falcon, Hacker and Neo Written by Falcon Edited by Noobi Translated by Salor |